
Texture2D objTexture;
SamplerState objSamplerState;

struct VS_TEXTURED_OUTPUT {
	float4 position : SV_POSITION;
	float2 textureCoord : TEXCOORD;
};

float4 pixelTexturedShader(VS_TEXTURED_OUTPUT input) : SV_TARGET
{
	return objTexture.Sample(objSamplerState, input.textureCoord);
}